wiki:mdtest
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- | ====== Object activator and what they do. ====== | + | DELETEME |
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- | ====== Beginning ====== | ||
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- | '' | ||
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- | It has 2 overridable methods, in which you can go to the '' | ||
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- | <img src=" | ||
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- | ---- | ||
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- | ====== Behaviour ====== | ||
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- | This script has 2 behaviours. | ||
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- | * If it has no Box Collider, activate the objects and run the '' | ||
- | * If there is, activate the objects and run the '' | ||
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- | ---- | ||
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- | ====== Fields ====== | ||
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- | Example: '' | ||
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- | ==== Reactivate On Enable ==== | ||
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- | This is required for non-trigger based Object Activators. If you want to run the events every time the Game Object becomes active, this has to be enabled, even if '' | ||
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- | ==== Delay ==== | ||
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- | Events will ran after specified amount of time in seconds. Can use decimal numbers. This can be cancelled if the Object Activator gets deactivated | ||
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- | ==== OBAC ==== | ||
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- | Requires a Game Object that has an Object Activation Check component on it, functioning similarly to an " | ||
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- | ==== For Enemies ==== | ||
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- | If the Game Object that has an Object Activator also has a trigger on it, it will only be able to be triggered by enemies. | ||
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- | ---- | ||
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- | This gameobject runs a [[ULTRAKILL-Event|ULTRAKILL Event]] |
wiki/mdtest.1746834684.txt.gz · Last modified: 2025/05/09 23:51 by pogdog